Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jarvan IV
Victory
Ranked Solo/Duo · 38 days ago
16 / 7 / 17
K / D / A
73.3%
Kill participation
1,363.9
Damage / min
18,536g
577.1 gold / min
48
10 placed · 9 cleared
204
6.4 CS / min
Objective control
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTelas#0604
Jayce · Top
7 / 7 / 19
59.1% KP
39,930
30.1% share
14,061g
237 CS · 7.4/m
Kevin D Bruyne#Drake
Locke · Jungle
15 / 9 / 8
52.3% KP
24,898
18.8% share
15,029g
210 CS · 6.5/m
rhaegal#wwwww
Kayle · Mid
6 / 6 / 10
36.4% KP
25,799
19.5% share
14,248g
264 CS · 8.2/m
K0GUDO SERVER DE#ΜERDA
Twitch · ADC
11 / 11 / 10
47.7% KP
28,693
21.6% share
13,736g
171 CS · 5.3/m
yogamersdobem#YYYYY
Nidalee · Support
5 / 12 / 17
50% KP
13,316
10% share
10,736g
46 CS · 1.4/m
Red side
VictoryNero The Fik#zay
Nasus · Top
5 / 11 / 9
31.1% KP
27,310
17.2% share
12,948g
225 CS · 7/m
EST Bwipo#1810
Jarvan IV · Jungle
16 / 7 / 17
73.3% KP
43,805
27.5% share
18,536g
204 CS · 6.4/m
elfaria#szz
Ahri · Mid
6 / 9 / 14
44.4% KP
30,875
19.4% share
14,381g
236 CS · 7.3/m
JapaPer#BR1
Xerath · ADC
13 / 4 / 16
64.4% KP
36,726
23.1% share
17,113g
201 CS · 6.3/m
in the pool#oxla
Pyke · Support
5 / 13 / 20
55.6% KP
20,513
12.9% share
11,667g
13 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
