Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 37 days ago
7 / 3 / 13
K / D / A
37%
Kill participation
1,035.9
Damage / min
15,082g
489.1 gold / min
45
16 placed · 1 cleared
293
9.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Jax · Top
9 / 7 / 4
46.4% KP
21,238
20.7% share
13,602g
189 CS · 6.1/m
Shy1#UwU
Nidalee · Jungle
4 / 11 / 10
50% KP
15,353
15% share
12,129g
195 CS · 6.3/m
Nârutin#Tsona
Aurelion Sol · Mid
9 / 9 / 9
64.3% KP
21,896
21.4% share
13,929g
237 CS · 7.7/m
Jim Hawkins#Kai
Sivir · ADC
4 / 7 / 13
60.7% KP
27,309
26.7% share
14,109g
259 CS · 8.4/m
Duduhh#愛憎の影
Camille · Support
2 / 20 / 12
50% KP
16,576
16.2% share
9,017g
30 CS · 1/m
Red side
VictoryEST Bwipo#1810
Pantheon · Top
7 / 3 / 13
37% KP
31,940
22.3% share
15,082g
293 CS · 9.5/m
azu#4562
Rengar · Jungle
14 / 6 / 11
46.3% KP
23,888
16.7% share
16,705g
242 CS · 7.8/m
potato the cat#envy
Locke · Mid
14 / 5 / 8
40.7% KP
29,234
20.4% share
14,996g
206 CS · 6.7/m
S7 Astra#slade
Karthus · ADC
14 / 6 / 21
64.8% KP
48,582
33.9% share
16,355g
215 CS · 7/m
Schastye#13231
Blitzcrank · Support
5 / 8 / 29
63% KP
9,717
6.8% share
11,296g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
