Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 28 days ago
12 / 9 / 1
K / D / A
56.5%
Kill participation
1,217.9
Damage / min
14,887g
513.6 gold / min
22
10 placed · 4 cleared
229
7.9 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybolas murchas#ego
Renekton · Top
8 / 3 / 9
34.7% KP
26,283
18.1% share
13,835g
215 CS · 7.4/m
ZEN Doni#LAS1
Naafiri · Jungle
12 / 6 / 10
44.9% KP
33,298
23% share
14,612g
225 CS · 7.8/m
love story#qer
Lux · Mid
18 / 2 / 14
65.3% KP
44,236
30.5% share
16,257g
215 CS · 7.4/m
Meito#GHUL
Karthus · ADC
10 / 10 / 12
44.9% KP
35,845
24.7% share
13,426g
212 CS · 7.3/m
ELKINHO YODISTA#FON
Trundle · Support
1 / 2 / 26
55.1% KP
5,299
3.7% share
9,865g
42 CS · 1.4/m
Red side
DefeatEST Bwipo#1810
Varus · Top
12 / 9 / 1
56.5% KP
35,299
29.3% share
14,887g
229 CS · 7.9/m
Arromba Femboy#Chefe
Rammus · Jungle
0 / 11 / 11
47.8% KP
13,645
11.3% share
9,396g
154 CS · 5.3/m
Jumiro#19AGE
Hwei · Mid
2 / 11 / 5
30.4% KP
24,259
20.1% share
8,897g
172 CS · 5.9/m
zenzenzen#s w
Aurelion Sol · ADC
7 / 7 / 7
60.9% KP
38,429
31.9% share
13,898g
237 CS · 8.2/m
Jessie#witch
Soraka · Support
2 / 11 / 11
56.5% KP
8,985
7.4% share
8,061g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
