Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 27 days ago
7 / 6 / 7
K / D / A
31.1%
Kill participation
1,041.1
Damage / min
11,719g
463.5 gold / min
19
8 placed · 1 cleared
198
7.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbolas murchas#ego
Renekton · Top
7 / 9 / 5
48% KP
26,366
28.5% share
10,755g
164 CS · 6.5/m
W一W一W一W一W一W一W一W一#W一W一W
Zyra · Jungle
4 / 8 / 11
60% KP
19,399
21% share
10,922g
200 CS · 7.9/m
B Stylish#BR1
Yasuo · Mid
2 / 10 / 3
20% KP
16,751
18.1% share
9,186g
197 CS · 7.8/m
hdrs#1111
Ezreal · ADC
9 / 10 / 6
60% KP
21,065
22.8% share
12,010g
170 CS · 6.7/m
atilemrac#luv
Alistar · Support
3 / 8 / 15
72% KP
8,941
9.7% share
8,195g
23 CS · 0.9/m
Red side
VictoryEST Bwipo#1810
Zaahen · Top
7 / 6 / 7
31.1% KP
26,322
23.1% share
11,719g
198 CS · 7.8/m
VENONINHO DISNEY#LAND
Nocturne · Jungle
11 / 5 / 11
48.9% KP
24,343
21.4% share
13,353g
193 CS · 7.6/m
Lusqueta#루스케타
Sylas · Mid
13 / 3 / 3
35.6% KP
20,385
17.9% share
13,379g
195 CS · 7.7/m
lyg#6969
Kalista · ADC
11 / 8 / 15
57.8% KP
31,900
28% share
16,807g
223 CS · 8.8/m
Pera De Blusa#br1
Nautilus · Support
3 / 3 / 22
55.6% KP
10,817
9.5% share
9,473g
19 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
