Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nunu & Willump
Victory
Ranked Solo/Duo · 27 days ago
6 / 8 / 9
K / D / A
42.9%
Kill participation
821.3
Damage / min
9,037g
367.6 gold / min
18
5 placed · 2 cleared
147
6 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPETRUS#OWO
Cho'Gath · Top
4 / 8 / 2
35.3% KP
19,530
22.6% share
9,293g
171 CS · 7/m
Kick Lord Semi#Br3
Rammus · Jungle
2 / 3 / 6
47.1% KP
9,712
11.2% share
10,526g
201 CS · 8.2/m
JunJia#123
Akali · Mid
9 / 9 / 1
58.8% KP
29,188
33.8% share
9,845g
154 CS · 6.3/m
Nero The Fik#zay
Ashe · ADC
2 / 13 / 1
17.6% KP
17,655
20.4% share
8,466g
166 CS · 6.8/m
eduno#burro
Seraphine · Support
0 / 2 / 5
29.4% KP
10,285
11.9% share
5,945g
19 CS · 0.8/m
Red side
Victorybolas murchas#ego
Darius · Top
9 / 3 / 4
37.1% KP
18,684
20.1% share
12,363g
220 CS · 8.9/m
arima kishoϋ#CCG
Zaahen · Jungle
11 / 0 / 6
48.6% KP
20,668
22.2% share
14,047g
224 CS · 9.1/m
EST Bwipo#1810
Nunu & Willump · Mid
6 / 8 / 9
42.9% KP
20,190
21.7% share
9,037g
147 CS · 6/m
zenzenzen#s w
Aurelion Sol · ADC
5 / 2 / 14
54.3% KP
23,086
24.8% share
12,137g
179 CS · 7.3/m
Mortzz#xcx
Sona · Support
4 / 4 / 17
60% KP
10,543
11.3% share
8,597g
26 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
