Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 25 days ago
4 / 6 / 12
K / D / A
44.4%
Kill participation
649.8
Damage / min
11,108g
453.1 gold / min
38
11 placed · 4 cleared
180
7.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatThumbs Up Man#Yzn
Kai'Sa · Top
5 / 7 / 3
28.6% KP
21,840
23.8% share
8,915g
145 CS · 5.9/m
stiner#00001
Jarvan IV · Jungle
7 / 5 / 8
53.6% KP
17,661
19.2% share
10,752g
174 CS · 7.1/m
Quissey#One
Akali · Mid
11 / 10 / 2
46.4% KP
26,936
29.3% share
12,028g
141 CS · 5.8/m
Jessie#witch
Seraphine · ADC
2 / 8 / 11
46.4% KP
14,036
15.3% share
10,095g
181 CS · 7.4/m
Renanzinhooo#xDD
Pyke · Support
3 / 6 / 9
42.9% KP
11,340
12.4% share
7,913g
26 CS · 1.1/m
Red side
VictoryEST Bwipo#1810
Zaahen · Top
4 / 6 / 12
44.4% KP
15,931
17.3% share
11,108g
180 CS · 7.3/m
LEITADOR ANONIMO#GOZO
Xin Zhao · Jungle
17 / 5 / 8
69.4% KP
29,901
32.4% share
15,476g
175 CS · 7.1/m
caiozera ツ#ego
Malzahar · Mid
2 / 7 / 14
44.4% KP
17,154
18.6% share
9,782g
155 CS · 6.3/m
Delphox#Fogo
Xerath · ADC
10 / 6 / 8
50% KP
21,199
23% share
12,144g
159 CS · 6.5/m
Sam Winchester#FYRG
Nami · Support
3 / 4 / 22
69.4% KP
8,011
8.7% share
8,934g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
