Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 21 days ago
18 / 9 / 19
K / D / A
72.5%
Kill participation
1,639.5
Damage / min
21,375g
618.7 gold / min
39
16 placed · 3 cleared
245
7.1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Zaahen · Top
18 / 9 / 19
72.5% KP
56,644
36.5% share
21,375g
245 CS · 7.1/m
Kevin D Bruyne#Drake
Cho'Gath · Jungle
10 / 7 / 16
51% KP
22,514
14.5% share
17,539g
231 CS · 6.7/m
warpath#heca
Quinn · Mid
19 / 18 / 10
56.9% KP
46,989
30.2% share
19,605g
195 CS · 5.6/m
Glanks#br1
Lucian · ADC
4 / 14 / 7
21.6% KP
24,085
15.5% share
14,113g
212 CS · 6.1/m
ALBANIAN DEMON#zzzzz
Milio · Support
0 / 14 / 28
54.9% KP
5,143
3.3% share
10,903g
23 CS · 0.7/m
Red side
DefeatDessendre Canvas#verso
Varus · Top
7 / 16 / 8
24.2% KP
32,733
18.2% share
12,015g
188 CS · 5.4/m
juny#misa
Shyvana · Jungle
8 / 7 / 10
29% KP
35,032
19.4% share
15,559g
279 CS · 8.1/m
GEENA#66666
Syndra · Mid
14 / 9 / 14
45.2% KP
34,030
18.9% share
17,173g
254 CS · 7.4/m
Duduhh#愛憎の影
Cassiopeia · ADC
19 / 7 / 11
48.4% KP
40,399
22.4% share
17,657g
224 CS · 6.5/m
thug ward#001
Lee Sin · Support
14 / 12 / 19
53.2% KP
38,016
21.1% share
15,178g
45 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
