Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Olaf
Defeat
Ranked Solo/Duo · 20 days ago
7 / 7 / 2
K / D / A
40.9%
Kill participation
773.2
Damage / min
11,631g
471.2 gold / min
21
9 placed · 0 cleared
193
7.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDessendre Canvas#verso
Varus · Top
7 / 8 / 1
21.6% KP
18,534
18.1% share
10,693g
181 CS · 7.3/m
kingslayer#jgkng
Jarvan IV · Jungle
6 / 4 / 21
73% KP
24,146
23.6% share
11,983g
160 CS · 6.5/m
KICK kowizlol#TWTV
Sylas · Mid
13 / 4 / 7
54.1% KP
31,217
30.5% share
12,925g
204 CS · 8.3/m
sofia#heime
Seraphine · ADC
6 / 3 / 19
67.6% KP
15,434
15.1% share
13,703g
213 CS · 8.6/m
Atlanta#BR1
Sona · Support
5 / 3 / 21
70.3% KP
13,064
12.8% share
9,119g
31 CS · 1.3/m
Red side
DefeatEST Bwipo#1810
Olaf · Top
7 / 7 / 2
40.9% KP
19,086
23% share
11,631g
193 CS · 7.8/m
lonely december#br1
Gwen · Jungle
5 / 5 / 5
45.5% KP
15,166
18.2% share
10,623g
174 CS · 7/m
Overload#EZYR
Zed · Mid
2 / 7 / 4
27.3% KP
15,763
19% share
9,051g
155 CS · 6.3/m
Daniel Criminoso#br1
Viktor · ADC
6 / 8 / 4
45.5% KP
20,243
24.3% share
10,819g
186 CS · 7.5/m
UM CONE NO MID#MID
Leona · Support
2 / 10 / 11
59.1% KP
12,896
15.5% share
7,156g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
