Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 19 days ago
5 / 9 / 9
K / D / A
29.8%
Kill participation
848.5
Damage / min
13,848g
392.3 gold / min
36
14 placed · 2 cleared
270
7.6 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatnARiT#LOL
K'Sante · Top
8 / 8 / 15
48.9% KP
27,211
16.8% share
12,803g
191 CS · 5.4/m
Indra#thank
Ambessa · Jungle
5 / 11 / 20
53.2% KP
22,262
13.8% share
13,057g
217 CS · 6.1/m
PERFECTSUPERSTAR#123
Galio · Mid
6 / 8 / 20
55.3% KP
33,850
20.9% share
13,704g
242 CS · 6.9/m
too sharp 4u#r10
Lucian · ADC
21 / 12 / 18
83% KP
57,832
35.8% share
24,125g
282 CS · 8/m
nicklink#12345
Jax · Support
7 / 8 / 22
61.7% KP
20,587
12.7% share
13,505g
80 CS · 2.3/m
Red side
VictoryEST Bwipo#1810
Pantheon · Top
5 / 9 / 9
29.8% KP
29,953
16% share
13,848g
270 CS · 7.6/m
Yahallo#2610
Jarvan IV · Jungle
6 / 10 / 22
59.6% KP
25,862
13.8% share
15,170g
223 CS · 6.3/m
Espargues#br1
Locke · Mid
19 / 2 / 9
59.6% KP
48,829
26.1% share
21,100g
307 CS · 8.7/m
IDESERVEIT#bipi
Kalista · ADC
9 / 12 / 26
74.5% KP
56,481
30.2% share
20,215g
269 CS · 7.6/m
courtesy#1103
Poppy · Support
8 / 14 / 21
61.7% KP
25,795
13.8% share
14,411g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
