Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Urgot
Defeat
Ranked Solo/Duo · 19 days ago
6 / 6 / 8
K / D / A
40%
Kill participation
1,099.1
Damage / min
13,015g
455.3 gold / min
40
14 placed · 3 cleared
234
8.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynicklink#12345
Jax · Top
2 / 5 / 3
14.7% KP
13,572
10.2% share
11,360g
188 CS · 6.6/m
DeathSquill#br1
Udyr · Jungle
15 / 2 / 13
82.4% KP
52,593
39.7% share
18,833g
291 CS · 10.2/m
haxixe abuser#anna
Brand · Mid
7 / 7 / 6
38.2% KP
30,827
23.3% share
12,100g
204 CS · 7.1/m
too sharp 4u#r10
Yasuo · ADC
4 / 10 / 5
26.5% KP
16,855
12.7% share
11,504g
189 CS · 6.6/m
bolas murchas#ego
Sylas · Support
6 / 12 / 15
61.8% KP
18,703
14.1% share
10,636g
35 CS · 1.2/m
Red side
DefeatEST Bwipo#1810
Urgot · Top
6 / 6 / 8
40% KP
31,417
25.9% share
13,015g
234 CS · 8.2/m
Patton#demon
Wukong · Jungle
10 / 8 / 8
51.4% KP
22,859
18.8% share
13,280g
194 CS · 6.8/m
Espargues#br1
Akali · Mid
11 / 6 / 3
40% KP
24,615
20.3% share
12,138g
206 CS · 7.2/m
scuro#blox
Jhin · ADC
5 / 5 / 17
62.9% KP
30,756
25.3% share
14,080g
246 CS · 8.6/m
kolld#cadu
Seraphine · Support
3 / 9 / 21
68.6% KP
11,772
9.7% share
8,440g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
