Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zaahen
Victory
Ranked Solo/Duo · 19 days ago
13 / 4 / 9
K / D / A
41.5%
Kill participation
1,215.2
Damage / min
15,491g
506.8 gold / min
50
18 placed · 3 cleared
228
7.5 CS / min
Objective control
1
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Zaahen · Top
13 / 4 / 9
41.5% KP
37,145
27.1% share
15,491g
228 CS · 7.5/m
celesticka#medo
Zyra · Jungle
8 / 11 / 9
32.1% KP
23,060
16.8% share
12,254g
146 CS · 4.8/m
Espargues#br1
Locke · Mid
14 / 6 / 7
39.6% KP
28,622
20.9% share
16,435g
235 CS · 7.7/m
K0GUDO SERVER DE#ΜERDA
Yunara · ADC
13 / 8 / 9
41.5% KP
37,857
27.6% share
20,160g
290 CS · 9.5/m
sinestesia#mats
Lulu · Support
5 / 7 / 26
58.5% KP
10,455
7.6% share
10,964g
16 CS · 0.5/m
Red side
DefeatL9 LITO SOUZA#MACHO
Jayce · Top
3 / 13 / 7
27.8% KP
21,603
17.3% share
10,446g
196 CS · 6.4/m
GEENA#66666
Qiyana · Jungle
10 / 9 / 10
55.6% KP
24,754
19.8% share
14,060g
196 CS · 6.4/m
Andyse#Barou
Ryze · Mid
9 / 9 / 6
41.7% KP
27,344
21.8% share
14,515g
265 CS · 8.7/m
Brance#Branc
Jhin · ADC
12 / 10 / 8
55.6% KP
41,364
33% share
16,441g
252 CS · 8.2/m
Telas#0604
Blitzcrank · Support
2 / 12 / 18
55.6% KP
10,124
8.1% share
9,867g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
