Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 19 days ago
3 / 13 / 10
K / D / A
44.8%
Kill participation
787.4
Damage / min
10,617g
363.8 gold / min
22
13 placed · 1 cleared
170
5.8 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Varus · Top
3 / 13 / 10
44.8% KP
22,978
21.3% share
10,617g
170 CS · 5.8/m
Lucky Strike#2702
Graves · Jungle
12 / 7 / 10
75.9% KP
35,163
32.5% share
17,655g
266 CS · 9.1/m
Joni Cabritinha#BR1
Ryze · Mid
1 / 6 / 8
31% KP
14,254
13.2% share
10,088g
219 CS · 7.5/m
LUKINHA 11#cazak
Xayah · ADC
12 / 5 / 10
75.9% KP
29,529
27.3% share
15,762g
250 CS · 8.6/m
NKN Shacansado#HIHI
Blitzcrank · Support
1 / 8 / 13
48.3% KP
6,173
5.7% share
7,585g
21 CS · 0.7/m
Red side
VictoryJoker#Carta
Fiora · Top
4 / 4 / 4
20.5% KP
16,273
12.7% share
11,718g
240 CS · 8.2/m
ONE TRUE KING#shin
Rengar · Jungle
14 / 7 / 9
59% KP
38,936
30.3% share
15,399g
223 CS · 7.6/m
Kevin D Bruyne#Drake
Kog'Maw · Mid
16 / 4 / 3
48.7% KP
48,447
37.7% share
17,039g
276 CS · 9.5/m
TWTV RagZark#RAG
Singed · ADC
2 / 8 / 13
38.5% KP
9,110
7.1% share
11,080g
195 CS · 6.7/m
inori#lrsz
Sona · Support
3 / 6 / 24
69.2% KP
15,763
12.3% share
9,926g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
