Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · 18 days ago
7 / 12 / 8
K / D / A
65.2%
Kill participation
1,142.4
Damage / min
11,753g
359.2 gold / min
108
37 placed · 14 cleared
57
1.7 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat7REX Hakari#愛憎の影
K'Sante · Top
6 / 2 / 6
52.2% KP
17,564
14.1% share
14,067g
281 CS · 8.6/m
DeathSquill#br1
Udyr · Jungle
2 / 7 / 2
17.4% KP
14,937
12% share
12,783g
258 CS · 7.9/m
JunglerPenitente#br3
Veigar · Mid
7 / 5 / 7
60.9% KP
29,640
23.8% share
13,249g
233 CS · 7.1/m
Xand#완벽한
Xayah · ADC
1 / 8 / 6
30.4% KP
25,087
20.1% share
13,755g
247 CS · 7.5/m
EST Bwipo#1810
Pantheon · Support
7 / 12 / 8
65.2% KP
37,377
30% share
11,753g
57 CS · 1.7/m
Red side
VictoryMegumin Paulista#Megu
Gwen · Top
3 / 4 / 3
17.6% KP
23,962
23% share
17,386g
296 CS · 9/m
FURIA Tatu#10y
Vi · Jungle
5 / 3 / 16
61.8% KP
21,012
20.2% share
15,674g
267 CS · 8.2/m
JunJia#123
Katarina · Mid
16 / 6 / 4
58.8% KP
29,503
28.3% share
16,620g
247 CS · 7.5/m
nicklink#12345
Jax · ADC
9 / 6 / 7
47.1% KP
22,195
21.3% share
15,788g
254 CS · 7.8/m
ELKINHO YODISTA#FON
Rakan · Support
1 / 5 / 21
64.7% KP
7,598
7.3% share
9,511g
37 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
