Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 18 days ago
23 / 3 / 6
K / D / A
55.8%
Kill participation
1,551
Damage / min
15,391g
650.8 gold / min
14
8 placed · 0 cleared
177
7.5 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatnicklink#12345
Warwick · Top
3 / 14 / 2
21.7% KP
11,657
17.7% share
8,298g
161 CS · 6.8/m
Kevin D Bruyne#Drake
Aatrox · Jungle
3 / 9 / 7
43.5% KP
13,447
20.5% share
9,013g
143 CS · 6/m
Espargues#br1
Locke · Mid
12 / 10 / 2
60.9% KP
18,095
27.5% share
12,444g
121 CS · 5.1/m
wildest dreams#lux
Lux · ADC
4 / 10 / 10
60.9% KP
13,129
20% share
10,220g
144 CS · 6.1/m
ySkyTech#br1
Nami · Support
1 / 9 / 17
78.3% KP
9,375
14.3% share
7,637g
17 CS · 0.7/m
Red side
VictoryEST Bwipo#1810
Pantheon · Top
23 / 3 / 6
55.8% KP
36,682
34.3% share
15,391g
177 CS · 7.5/m
Nero The Fik#zay
Graves · Jungle
4 / 4 / 15
36.5% KP
16,590
15.5% share
11,471g
205 CS · 8.7/m
ZEN Doni#LAS1
LeBlanc · Mid
10 / 4 / 8
34.6% KP
23,597
22.1% share
11,094g
165 CS · 7/m
too sharp 4u#r10
Yone · ADC
7 / 5 / 14
40.4% KP
18,443
17.3% share
13,290g
179 CS · 7.6/m
uzent#fifi
Pyke · Support
8 / 8 / 10
34.6% KP
11,561
10.8% share
10,220g
24 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
