Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · 18 days ago
6 / 5 / 6
K / D / A
31.6%
Kill participation
845.4
Damage / min
11,296g
422.8 gold / min
22
12 placed · 1 cleared
232
8.7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEST Bwipo#1810
Pantheon · Top
6 / 5 / 6
31.6% KP
22,585
19.1% share
11,296g
232 CS · 8.7/m
DeathSquill#br1
Udyr · Jungle
15 / 0 / 10
65.8% KP
35,878
30.3% share
17,822g
289 CS · 10.8/m
lwuarr#br1
LeBlanc · Mid
3 / 4 / 9
31.6% KP
17,397
14.7% share
10,226g
211 CS · 7.9/m
anvurgesa#BR1
Draven · ADC
12 / 6 / 5
44.7% KP
31,764
26.9% share
15,529g
208 CS · 7.8/m
blue eyes#114
Nami · Support
2 / 0 / 25
71.1% KP
10,604
9% share
9,894g
20 CS · 0.7/m
Red side
Defeatfalse ranker#br1
Yorick · Top
2 / 7 / 1
20% KP
17,387
22.5% share
12,430g
249 CS · 9.3/m
Bufão Demoniaco#tilta
Shaco · Jungle
0 / 10 / 6
40% KP
18,614
24% share
8,690g
141 CS · 5.3/m
Espargues#br1
Locke · Mid
8 / 5 / 0
53.3% KP
15,212
19.6% share
12,474g
198 CS · 7.4/m
Meito#GHUL
Ezreal · ADC
4 / 8 / 4
53.3% KP
20,142
26% share
13,106g
233 CS · 8.7/m
Hoben#lolo
Alistar · Support
1 / 8 / 7
53.3% KP
6,074
7.8% share
7,493g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
