Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Warwick
Victory
Ranked Solo/Duo · 13 days ago
12 / 11 / 18
K / D / A
61.2%
Kill participation
1,328.1
Damage / min
18,088g
443 gold / min
46
18 placed · 2 cleared
238
5.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIndra#thank
Kled · Top
5 / 9 / 13
39.1% KP
40,960
23.6% share
15,424g
258 CS · 6.3/m
khalid#core
Lee Sin · Jungle
9 / 8 / 10
41.3% KP
21,946
12.7% share
16,358g
231 CS · 5.7/m
boo#brain
Katarina · Mid
12 / 12 / 7
41.3% KP
39,904
23% share
16,841g
293 CS · 7.2/m
spicy banana#222
Tristana · ADC
20 / 10 / 8
60.9% KP
62,306
36% share
25,516g
290 CS · 7.1/m
ySkyTech#br1
Rakan · Support
0 / 10 / 27
58.7% KP
8,190
4.7% share
11,892g
24 CS · 0.6/m
Red side
VictoryEST Bwipo#1810
Warwick · Top
12 / 11 / 18
61.2% KP
54,230
23.9% share
18,088g
238 CS · 5.8/m
Bufão Demoniaco#tilta
Shaco · Jungle
9 / 5 / 12
42.9% KP
46,446
20.5% share
17,056g
268 CS · 6.6/m
Narumi#Lazy
Ahri · Mid
11 / 8 / 15
53.1% KP
38,291
16.9% share
17,840g
269 CS · 6.6/m
Brance#Branc
Yunara · ADC
15 / 14 / 15
61.2% KP
68,853
30.4% share
23,148g
380 CS · 9.3/m
Telas#0604
Lulu · Support
2 / 9 / 37
79.6% KP
18,755
8.3% share
13,474g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
