Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rumble
Defeat
Ranked Solo/Duo · 12 days ago
11 / 5 / 10
K / D / A
50%
Kill participation
1,384.3
Damage / min
13,731g
471.6 gold / min
16
9 placed · 1 cleared
198
6.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEST Bwipo#1810
Rumble · Top
11 / 5 / 10
50% KP
40,307
27.3% share
13,731g
198 CS · 6.8/m
Tuliso#Rato
Jarvan IV · Jungle
6 / 7 / 17
54.8% KP
16,082
10.9% share
11,645g
148 CS · 5.1/m
potato the cat#envy
Yone · Mid
6 / 6 / 10
38.1% KP
26,790
18.1% share
12,877g
272 CS · 9.3/m
Brance#Branc
Caitlyn · ADC
12 / 13 / 8
47.6% KP
40,076
27.1% share
16,759g
257 CS · 8.8/m
Pansinho#BrLux
Lux · Support
7 / 10 / 19
61.9% KP
24,376
16.5% share
11,411g
39 CS · 1.3/m
Red side
Victorynicklink#12345
Jax · Top
3 / 10 / 7
24.4% KP
22,646
19.3% share
12,676g
209 CS · 7.2/m
Levi#zin
Lee Sin · Jungle
10 / 5 / 11
51.2% KP
20,359
17.4% share
13,937g
181 CS · 6.2/m
PERFECTSUPERSTAR#123
Locke · Mid
6 / 9 / 8
34.1% KP
18,181
15.5% share
11,436g
213 CS · 7.3/m
wstuibwstuibwstu#jfhms
Kai'Sa · ADC
19 / 10 / 10
70.7% KP
44,909
38.4% share
20,705g
244 CS · 8.4/m
ichigo ichie#0208
Rell · Support
3 / 8 / 28
75.6% KP
10,964
9.4% share
9,921g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
