Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 714 days ago
0 / 5 / 27
K / D / A
65.9%
Kill participation
311.6
Damage / min
7,776g
297 gold / min
73
32 placed · 6 cleared
32
1.2 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycswotzrl#y2n7l
Singed · Top
6 / 6 / 12
43.9% KP
16,680
16.6% share
12,983g
189 CS · 7.2/m
adc grab#NA1
Taliyah · Jungle
9 / 6 / 20
70.7% KP
26,284
26.1% share
13,533g
180 CS · 6.9/m
rockdaworld#bonk
Lucian · Mid
12 / 6 / 12
58.5% KP
25,450
25.3% share
12,478g
172 CS · 6.6/m
russell kingdom#boom1
Kai'Sa · ADC
14 / 3 / 13
65.9% KP
24,015
23.9% share
14,095g
205 CS · 7.8/m
えんてぃ#ENTPz
Nautilus · Support
0 / 5 / 27
65.9% KP
8,158
8.1% share
7,776g
32 CS · 1.2/m
Red side
Defeatgegverxerx#76jtb
Akali · Top
10 / 6 / 5
60% KP
23,210
36.3% share
12,113g
190 CS · 7.3/m
Mav#GGEZ
Lee Sin · Jungle
4 / 7 / 2
24% KP
10,017
15.7% share
8,488g
146 CS · 5.6/m
Dementia#2312
Yasuo · Mid
3 / 13 / 7
40% KP
14,137
22.1% share
9,108g
164 CS · 6.3/m
KING LEBRONJAMES#0623
Jhin · ADC
8 / 6 / 4
48% KP
12,163
19% share
11,757g
190 CS · 7.3/m
BigGourdedBalls#VPCG
Braum · Support
0 / 9 / 11
44% KP
4,358
6.8% share
5,965g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
