Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 712 days ago
5 / 1 / 24
K / D / A
82.9%
Kill participation
326.6
Damage / min
12,761g
304 gold / min
143
83 placed · 15 cleared
65
1.5 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
2
Inhibitors
1
Herald
4
Dragons
3
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat9 Needle#2000
Gwen · Top
8 / 8 / 6
60.9% KP
49,078
30% share
16,944g
273 CS · 6.5/m
Dragipai#NA1
Nocturne · Jungle
7 / 7 / 10
73.9% KP
17,760
10.8% share
16,571g
291 CS · 6.9/m
Silver#1NA
Smolder · Mid
3 / 5 / 9
52.2% KP
45,396
27.7% share
16,835g
335 CS · 8/m
BionicleEnjoyer#BIO
Ashe · ADC
4 / 8 / 8
52.2% KP
40,141
24.5% share
16,949g
336 CS · 8/m
Swithley#4200
Rakan · Support
1 / 7 / 11
52.2% KP
11,347
6.9% share
9,894g
42 CS · 1/m
Red side
VictoryBig Fella Gabe#BIG
Jax · Top
6 / 9 / 15
60% KP
33,846
22% share
14,926g
235 CS · 5.6/m
NiceTryUrBad#NA1
Warwick · Jungle
9 / 6 / 20
82.9% KP
31,359
20.4% share
18,191g
270 CS · 6.4/m
HanKukSaram#2000
Galio · Mid
8 / 4 / 23
88.6% KP
33,631
21.8% share
17,684g
301 CS · 7.2/m
Dinner#Munch
Varus · ADC
7 / 3 / 17
68.6% KP
41,438
26.9% share
17,907g
299 CS · 7.1/m
えんてぃ#ENTPz
Renata Glasc · Support
5 / 1 / 24
82.9% KP
13,710
8.9% share
12,761g
65 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
