Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 712 days ago
0 / 12 / 22
K / D / A
88%
Kill participation
269.6
Damage / min
7,923g
233.9 gold / min
97
61 placed · 4 cleared
36
1.1 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDa7th Veigar#NA1
Nasus · Top
11 / 3 / 13
49% KP
31,415
23.6% share
16,750g
237 CS · 7/m
PerfectPower#sigma
Rengar · Jungle
8 / 9 / 12
40.8% KP
18,975
14.2% share
14,013g
219 CS · 6.5/m
HanKukSaram#2000
Ahri · Mid
12 / 4 / 16
57.1% KP
30,502
22.9% share
16,087g
232 CS · 6.9/m
Fòrtÿ#NA2
Aphelios · ADC
14 / 4 / 16
61.2% KP
40,952
30.7% share
16,005g
198 CS · 5.8/m
proofsniper#NA1
Thresh · Support
4 / 5 / 20
49% KP
11,362
8.5% share
9,966g
31 CS · 0.9/m
Red side
Defeatgrayper#1337
Urgot · Top
3 / 11 / 7
40% KP
22,161
17.1% share
12,540g
228 CS · 6.7/m
TFSKC#Kc007
Karthus · Jungle
9 / 11 / 12
84% KP
51,390
39.6% share
14,927g
242 CS · 7.1/m
Zyke#EJC
Diana · Mid
8 / 11 / 6
56% KP
20,594
15.9% share
13,239g
191 CS · 5.6/m
style#NA2
Draven · ADC
5 / 4 / 12
68% KP
26,410
20.4% share
14,489g
239 CS · 7.1/m
えんてぃ#ENTPz
Rell · Support
0 / 12 / 22
88% KP
9,130
7% share
7,923g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
