Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Fiddlesticks
Defeat
Ranked Solo/Duo · 712 days ago
4 / 15 / 8
K / D / A
32.4%
Kill participation
536.6
Damage / min
13,581g
325.7 gold / min
73
7 placed · 9 cleared
193
4.6 CS / min
Objective control
5
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
0
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryIrekedum#NA1
Singed · Top
3 / 10 / 15
39.1% KP
31,141
12.6% share
15,408g
287 CS · 6.9/m
UDYR DEMON#666
Udyr · Jungle
16 / 7 / 16
69.6% KP
75,083
30.3% share
19,070g
251 CS · 6/m
SKFD#8655
Xerath · Mid
15 / 3 / 14
63% KP
78,136
31.6% share
18,344g
276 CS · 6.6/m
Sophmagoaf#free
Xayah · ADC
8 / 8 / 10
39.1% KP
45,337
18.3% share
18,653g
312 CS · 7.5/m
ChadTheFratGuy#NA1
Leona · Support
4 / 12 / 21
54.3% KP
17,796
7.2% share
10,846g
23 CS · 0.6/m
Red side
DefeatStacksAddiction#NA1
Nasus · Top
5 / 6 / 15
54.1% KP
49,517
24.2% share
15,559g
241 CS · 5.8/m
えんてぃ#ENTPz
Fiddlesticks · Jungle
4 / 15 / 8
32.4% KP
22,377
10.9% share
13,581g
193 CS · 4.6/m
superfastmonkey#NA1
Smolder · Mid
11 / 7 / 3
37.8% KP
53,656
26.2% share
17,986g
332 CS · 8/m
Scyrnn#NA1
Swain · ADC
10 / 12 / 16
70.3% KP
42,505
20.8% share
17,468g
264 CS · 6.3/m
salty#2323
Senna · Support
7 / 6 / 25
86.5% KP
36,689
17.9% share
14,636g
52 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
