Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 712 days ago
3 / 4 / 17
K / D / A
51.3%
Kill participation
554.2
Damage / min
9,464g
285.3 gold / min
104
49 placed · 9 cleared
32
1 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDean Winchester#John
Garen · Top
6 / 3 / 2
20.5% KP
19,282
14.7% share
15,475g
289 CS · 8.7/m
小红书#QZ30
Fiddlesticks · Jungle
7 / 2 / 15
56.4% KP
28,728
21.9% share
14,235g
221 CS · 6.7/m
我喜欢抓你的下路#0507
Talon · Mid
19 / 5 / 8
69.2% KP
39,475
30% share
18,445g
224 CS · 6.8/m
famine#2155
Ashe · ADC
4 / 7 / 10
35.9% KP
25,553
19.4% share
13,213g
240 CS · 7.2/m
えんてぃ#ENTPz
Tahm Kench · Support
3 / 4 / 17
51.3% KP
18,380
14% share
9,464g
32 CS · 1/m
Red side
DefeatP Ï Ø Ñ G#PIONG
Fiora · Top
3 / 5 / 3
28.6% KP
21,445
18.1% share
13,057g
299 CS · 9/m
tmkeng#NA1
Shyvana · Jungle
1 / 11 / 5
28.6% KP
23,296
19.7% share
10,965g
222 CS · 6.7/m
1018#goose
Aurora · Mid
6 / 12 / 3
42.9% KP
24,905
21.1% share
11,143g
194 CS · 5.8/m
FLATEARTH MGUTIS#VAXXX
Kai'Sa · ADC
10 / 6 / 5
71.4% KP
33,363
28.2% share
15,896g
277 CS · 8.4/m
Rei Hikari#NA1
Sona · Support
1 / 5 / 15
76.2% KP
15,196
12.9% share
8,340g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
