Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Defeat
Ranked Solo/Duo · 703 days ago
2 / 7 / 26
K / D / A
70%
Kill participation
318
Damage / min
8,704g
264.8 gold / min
117
57 placed · 15 cleared
35
1.1 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory常熟阿诺#ggggg
Tryndamere · Top
7 / 9 / 3
33.3% KP
26,335
24% share
17,629g
291 CS · 8.9/m
Sn1prz#NA1
Skarner · Jungle
6 / 8 / 11
56.7% KP
20,086
18.3% share
12,752g
184 CS · 5.6/m
Sharpshooter#NA1
Sylas · Mid
5 / 8 / 7
40% KP
19,419
17.7% share
12,264g
187 CS · 5.7/m
Qwackyy#NA1
Zeri · ADC
5 / 11 / 10
50% KP
18,395
16.7% share
12,433g
201 CS · 6.1/m
Deodide#2727
Hwei · Support
7 / 4 / 12
63.3% KP
25,693
23.4% share
10,786g
41 CS · 1.2/m
Red side
Defeatlukadoncicfan69#wtf
Riven · Top
3 / 9 / 14
42.5% KP
24,003
15.7% share
11,014g
178 CS · 5.4/m
ostentatious#000
Elise · Jungle
9 / 7 / 18
67.5% KP
35,239
23% share
12,783g
167 CS · 5.1/m
Yoshiminer#Yoshi
Kog'Maw · Mid
11 / 5 / 9
50% KP
44,015
28.8% share
13,912g
238 CS · 7.2/m
Syv0n#Syv0n
Jhin · ADC
15 / 2 / 9
60% KP
39,205
25.6% share
15,530g
260 CS · 7.9/m
えんてぃ#ENTPz
Rell · Support
2 / 7 / 26
70% KP
10,451
6.8% share
8,704g
35 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
