Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 686 days ago
1 / 3 / 22
K / D / A
57.5%
Kill participation
442.9
Damage / min
9,654g
318.4 gold / min
71
37 placed · 5 cleared
33
1.1 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVivek Ramaswamy#WWE
Gragas · Top
4 / 11 / 6
40% KP
37,075
27% share
11,159g
199 CS · 6.6/m
Nothing Burger#BEEF
Lee Sin · Jungle
8 / 6 / 14
88% KP
27,175
19.8% share
12,974g
178 CS · 5.9/m
Dementia#2312
Yasuo · Mid
5 / 11 / 7
48% KP
29,085
21.1% share
10,436g
153 CS · 5/m
Viral Flooring#IIII
Jhin · ADC
8 / 5 / 6
56% KP
32,560
23.7% share
13,188g
235 CS · 7.8/m
Velenos327#NA1
Tahm Kench · Support
0 / 8 / 12
48% KP
11,638
8.5% share
7,582g
40 CS · 1.3/m
Red side
VictoryRawVision#NA1
Cho'Gath · Top
9 / 6 / 10
47.5% KP
27,823
21.3% share
13,142g
164 CS · 5.4/m
Elmo#jay
Kayn · Jungle
11 / 2 / 14
62.5% KP
30,096
23.1% share
14,351g
180 CS · 5.9/m
Ikarii#NA1
Sett · Mid
15 / 7 / 7
55% KP
37,039
28.4% share
15,889g
209 CS · 6.9/m
MeanDean#DEANO
Vayne · ADC
4 / 7 / 5
22.5% KP
21,945
16.8% share
12,860g
250 CS · 8.2/m
えんてぃ#ENTPz
Senna · Support
1 / 3 / 22
57.5% KP
13,427
10.3% share
9,654g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
