Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Maokai
Victory
Ranked Solo/Duo · 685 days ago
3 / 2 / 18
K / D / A
60%
Kill participation
418.2
Damage / min
9,652g
318.2 gold / min
86
38 placed · 20 cleared
66
2.2 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFreddie Fre4ker#3127
Gwen · Top
2 / 4 / 4
17.1% KP
17,652
14.5% share
13,432g
230 CS · 7.6/m
Dryumest#NA1
Bel'Veth · Jungle
12 / 5 / 11
65.7% KP
24,753
20.3% share
14,880g
195 CS · 6.4/m
Nesua#NA1
Orianna · Mid
2 / 6 / 21
65.7% KP
30,947
25.4% share
11,601g
208 CS · 6.9/m
ĐạiCaaBố#512
Jhin · ADC
16 / 3 / 6
62.9% KP
36,014
29.5% share
17,050g
230 CS · 7.6/m
えんてぃ#ENTPz
Maokai · Support
3 / 2 / 18
60% KP
12,686
10.4% share
9,652g
66 CS · 2.2/m
Red side
DefeatCBC#CHASE
Shen · Top
2 / 6 / 7
45% KP
12,541
13.9% share
10,017g
179 CS · 5.9/m
Nano5555#5555
Jarvan IV · Jungle
4 / 7 / 7
55% KP
14,733
16.4% share
11,386g
208 CS · 6.9/m
NegativeIQ#2223
Vladimir · Mid
5 / 8 / 8
65% KP
27,062
30.1% share
11,814g
208 CS · 6.9/m
FitnessBaccon#0000
Smolder · ADC
2 / 6 / 5
35% KP
24,105
26.8% share
10,933g
241 CS · 7.9/m
CARRY THE CLOWNS#TTLI
Pyke · Support
7 / 8 / 6
65% KP
11,520
12.8% share
9,027g
44 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
