Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Defeat
Ranked Solo/Duo · 684 days ago
2 / 4 / 7
K / D / A
60%
Kill participation
408
Damage / min
6,783g
254.7 gold / min
63
30 placed · 5 cleared
21
0.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgiganotofsaurus#NA1
Garen · Top
2 / 6 / 3
33.3% KP
12,969
17.6% share
9,796g
210 CS · 7.9/m
Subjugater#NA1
Karthus · Jungle
1 / 8 / 12
86.7% KP
16,678
22.6% share
9,085g
163 CS · 6.1/m
kat#asdf
Katarina · Mid
5 / 6 / 3
53.3% KP
11,578
15.7% share
8,623g
127 CS · 4.8/m
Sheherher#클로버
Caitlyn · ADC
5 / 4 / 5
66.7% KP
21,548
29.3% share
11,418g
202 CS · 7.6/m
えんてぃ#ENTPz
Tahm Kench · Support
2 / 4 / 7
60% KP
10,866
14.8% share
6,783g
21 CS · 0.8/m
Red side
VictoryVikir Baskervile#damn1
Jax · Top
4 / 3 / 8
44.4% KP
21,320
16.9% share
12,101g
188 CS · 7.1/m
Trí Hồ#2811
Lee Sin · Jungle
7 / 6 / 11
66.7% KP
18,636
14.8% share
11,553g
157 CS · 5.9/m
Hawkeye TB#NA1
Viktor · Mid
4 / 2 / 13
63% KP
31,737
25.2% share
13,821g
211 CS · 7.9/m
BbbennyNdTheJets#EJohn
Kai'Sa · ADC
6 / 1 / 7
48.1% KP
33,243
26.4% share
12,155g
192 CS · 7.2/m
Klein Bong#NA1
Senna · Support
6 / 3 / 11
63% KP
21,210
16.8% share
9,622g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
