Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Victory
Ranked Solo/Duo · 683 days ago
2 / 4 / 21
K / D / A
60.5%
Kill participation
592.2
Damage / min
9,843g
354.3 gold / min
61
27 placed · 5 cleared
11
0.4 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycaitsteponme#NA1
Singed · Top
2 / 12 / 6
21.1% KP
25,867
18.2% share
10,081g
178 CS · 6.4/m
thewayshewalks#iiwii
Ambessa · Jungle
15 / 6 / 6
55.3% KP
37,964
26.7% share
15,076g
195 CS · 7/m
Vanilla Flavored#grace
Twisted Fate · Mid
9 / 4 / 15
63.2% KP
31,228
22% share
15,687g
212 CS · 7.6/m
1nput#NA1
Ashe · ADC
10 / 4 / 9
50% KP
30,581
21.5% share
14,561g
240 CS · 8.6/m
えんてぃ#ENTPz
Senna · Support
2 / 4 / 21
60.5% KP
16,452
11.6% share
9,843g
11 CS · 0.4/m
Red side
Defeatemma#yummi
Fiora · Top
9 / 6 / 6
50% KP
27,461
25.1% share
13,239g
223 CS · 8/m
UWaterloo Cheese#NA1
Xin Zhao · Jungle
5 / 9 / 9
46.7% KP
21,399
19.6% share
10,736g
133 CS · 4.8/m
Yasuo Abuse XD#NA1
Sylas · Mid
5 / 6 / 6
36.7% KP
23,331
21.3% share
10,816g
204 CS · 7.3/m
BOH#HEART
Lucian · ADC
10 / 9 / 4
46.7% KP
25,472
23.3% share
12,019g
186 CS · 6.7/m
AgedLikeAFineEgg#FISH
Renata Glasc · Support
1 / 8 / 11
40% KP
11,656
10.7% share
7,603g
42 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
