Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Defeat
Ranked Solo/Duo · 683 days ago
1 / 13 / 9
K / D / A
38.5%
Kill participation
377.9
Damage / min
7,217g
241.6 gold / min
72
40 placed · 3 cleared
28
0.9 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDacnomaniak#BONK
Urgot · Top
6 / 5 / 7
50% KP
26,138
24.7% share
13,494g
193 CS · 6.5/m
Fluffy Ham #RAT
Viego · Jungle
14 / 5 / 6
76.9% KP
26,218
24.8% share
14,550g
191 CS · 6.4/m
Aelin#SJM4
Taliyah · Mid
2 / 13 / 15
65.4% KP
28,421
26.9% share
11,959g
210 CS · 7/m
수 비#KOR
Ashe · ADC
3 / 5 / 5
30.8% KP
13,587
12.9% share
10,329g
225 CS · 7.5/m
えんてぃ#ENTPz
Tahm Kench · Support
1 / 13 / 9
38.5% KP
11,286
10.7% share
7,217g
28 CS · 0.9/m
Red side
VictoryLLONEKKO3#NA1
Maokai · Top
2 / 4 / 18
48.8% KP
19,258
14.1% share
10,752g
152 CS · 5.1/m
sack chaser#lbp
Kha'Zix · Jungle
8 / 4 / 11
46.3% KP
28,474
20.8% share
13,113g
217 CS · 7.3/m
BurgerWOW#NA1
Kennen · Mid
13 / 7 / 9
53.7% KP
45,672
33.3% share
15,391g
234 CS · 7.8/m
Tetsuyi#maple
Kai'Sa · ADC
17 / 5 / 6
56.1% KP
31,625
23.1% share
15,484g
211 CS · 7.1/m
AcceptableWho#1746
Blitzcrank · Support
1 / 6 / 21
53.7% KP
12,010
8.8% share
7,866g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
