Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 683 days ago
2 / 4 / 16
K / D / A
50%
Kill participation
333.9
Damage / min
8,888g
316.1 gold / min
77
36 placed · 4 cleared
33
1.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKouleuvre#NA1
Dr. Mundo · Top
5 / 2 / 8
36.1% KP
23,085
20.2% share
13,404g
251 CS · 8.9/m
emilysoIeng#NA1
Graves · Jungle
12 / 5 / 10
61.1% KP
27,549
24.1% share
16,419g
259 CS · 9.2/m
Chromatix#NA1
Kog'Maw · Mid
12 / 5 / 10
61.1% KP
38,218
33.4% share
14,661g
205 CS · 7.3/m
rockwheatsheep#shark
Caitlyn · ADC
5 / 5 / 9
38.9% KP
16,279
14.2% share
12,024g
211 CS · 7.5/m
えんてぃ#ENTPz
Blitzcrank · Support
2 / 4 / 16
50% KP
9,389
8.2% share
8,888g
33 CS · 1.2/m
Red side
Defeatcaitsteponme#NA1
Singed · Top
2 / 9 / 4
28.6% KP
20,913
21.2% share
10,667g
230 CS · 8.2/m
HNHE#cam
Wukong · Jungle
8 / 8 / 5
61.9% KP
22,057
22.3% share
10,990g
148 CS · 5.3/m
Macareni#Wet
Twisted Fate · Mid
3 / 7 / 8
52.4% KP
16,728
16.9% share
11,234g
186 CS · 6.6/m
TEKSEL#NA1
Jinx · ADC
2 / 7 / 7
42.9% KP
14,686
14.9% share
9,281g
195 CS · 6.9/m
NeverMove#5592
Swain · Support
6 / 5 / 7
61.9% KP
24,419
24.7% share
9,191g
55 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
