Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 682 days ago
0 / 10 / 12
K / D / A
57.1%
Kill participation
300.4
Damage / min
6,346g
229.2 gold / min
66
36 placed · 3 cleared
31
1.1 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBlaiQuistie#6043
Urgot · Top
3 / 10 / 3
28.6% KP
18,459
24.3% share
11,557g
189 CS · 6.8/m
Loudaz#NA1
Wukong · Jungle
10 / 10 / 6
76.2% KP
21,431
28.2% share
12,466g
128 CS · 4.6/m
kaooci#TBY
Sylas · Mid
4 / 14 / 10
66.7% KP
13,538
17.8% share
8,873g
115 CS · 4.2/m
Mathlov3r#NA2
Varus · ADC
4 / 7 / 4
38.1% KP
14,205
18.7% share
10,651g
196 CS · 7.1/m
えんてぃ#ENTPz
Nautilus · Support
0 / 10 / 12
57.1% KP
8,316
10.9% share
6,346g
31 CS · 1.1/m
Red side
VictoryLIQUIDBON3S#LB3S
Cho'Gath · Top
10 / 4 / 15
49% KP
28,206
21.9% share
11,394g
178 CS · 6.4/m
Meatalleng#NA1
Elise · Jungle
9 / 7 / 13
43.1% KP
18,888
14.7% share
11,928g
150 CS · 5.4/m
nizaryu#niza
Yone · Mid
22 / 3 / 12
66.7% KP
42,458
33% share
17,135g
229 CS · 8.3/m
它们说改个好名字能赢游戏#是坐牢啊啊
Ashe · ADC
5 / 5 / 17
43.1% KP
20,052
15.6% share
11,113g
157 CS · 5.7/m
GoatMilkYumYum#NA1
Seraphine · Support
5 / 2 / 28
64.7% KP
19,120
14.9% share
11,228g
57 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
