Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Tahm Kench
Victory
Ranked Solo/Duo · 679 days ago
4 / 6 / 22
K / D / A
60.5%
Kill participation
562.5
Damage / min
10,635g
326.4 gold / min
83
47 placed · 5 cleared
36
1.1 CS / min
Objective control
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
1
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSV Gin#SVG
Gnar · Top
9 / 6 / 5
37.8% KP
23,640
18.1% share
15,776g
233 CS · 7.2/m
MIDNOGANKGG#1535
Hecarim · Jungle
1 / 8 / 13
37.8% KP
13,329
10.2% share
11,449g
220 CS · 6.8/m
valksoar#NA1
Katarina · Mid
15 / 12 / 9
64.9% KP
44,016
33.7% share
14,998g
181 CS · 5.6/m
2xkJ3CpDM8kn3T5q#xj2Hs
Corki · ADC
11 / 8 / 8
51.4% KP
36,268
27.7% share
15,229g
267 CS · 8.2/m
UpDog 3000#3000
Blitzcrank · Support
1 / 9 / 22
62.2% KP
13,459
10.3% share
9,024g
25 CS · 0.8/m
Red side
VictorySnow White#Tale
Sylas · Top
10 / 6 / 9
44.2% KP
25,728
17% share
16,192g
216 CS · 6.6/m
Akamige#Kami
Rengar · Jungle
11 / 6 / 21
74.4% KP
40,935
27% share
15,412g
214 CS · 6.6/m
ZZZhu#NA1
Viktor · Mid
9 / 9 / 19
65.1% KP
34,124
22.5% share
15,947g
221 CS · 6.8/m
핵폭탄여준#BOOM
Ashe · ADC
9 / 10 / 16
58.1% KP
32,301
21.3% share
14,106g
218 CS · 6.7/m
えんてぃ#ENTPz
Tahm Kench · Support
4 / 6 / 22
60.5% KP
18,328
12.1% share
10,635g
36 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
