Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Thresh
Victory
Ranked Solo/Duo · 679 days ago
2 / 4 / 16
K / D / A
51.4%
Kill participation
285.5
Damage / min
8,825g
275.2 gold / min
106
44 placed · 8 cleared
24
0.7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatconquere#win
Aatrox · Top
4 / 5 / 1
26.3% KP
14,777
13.8% share
10,282g
186 CS · 5.8/m
Harri#SAUCE
Nocturne · Jungle
2 / 9 / 7
47.4% KP
14,635
13.6% share
10,783g
191 CS · 6/m
泽拉斯#泽拉斯
Xerath · Mid
5 / 6 / 4
47.4% KP
25,231
23.5% share
12,256g
219 CS · 6.8/m
JBL speakers#1234
Ezreal · ADC
4 / 7 / 3
36.8% KP
27,066
25.2% share
11,863g
231 CS · 7.2/m
log#rithm
Vel'Koz · Support
4 / 8 / 5
47.4% KP
25,564
23.8% share
9,290g
44 CS · 1.4/m
Red side
VictoryPulgoMaster#Pulgo
Aurora · Top
6 / 6 / 6
34.3% KP
30,184
26.7% share
13,810g
237 CS · 7.4/m
mahmcs#NA1
Vi · Jungle
17 / 2 / 11
80% KP
31,557
27.9% share
18,037g
243 CS · 7.6/m
Fill Me Daddy#NA1
Orianna · Mid
1 / 5 / 11
34.3% KP
25,485
22.6% share
12,306g
227 CS · 7.1/m
Final Hour Vayne#NA1
Jinx · ADC
9 / 2 / 4
37.1% KP
16,583
14.7% share
14,970g
285 CS · 8.9/m
えんてぃ#ENTPz
Thresh · Support
2 / 4 / 16
51.4% KP
9,154
8.1% share
8,825g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
