Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 678 days ago
3 / 5 / 13
K / D / A
55.2%
Kill participation
291.9
Damage / min
8,072g
277.9 gold / min
79
43 placed · 1 cleared
17
0.6 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory林深時見鹿#04JUG
Gwen · Top
7 / 4 / 7
48.3% KP
22,934
25.7% share
13,692g
249 CS · 8.6/m
Jonathanz#NA1
Hecarim · Jungle
4 / 4 / 17
72.4% KP
18,348
20.6% share
12,378g
220 CS · 7.6/m
chaoyanguzi#NA1
Aphelios · ADC
11 / 2 / 6
58.6% KP
27,830
31.2% share
14,952g
249 CS · 8.6/m
うさぎ#烏薩奇
Galio · Mid
4 / 4 / 15
65.5% KP
11,667
13.1% share
10,607g
197 CS · 6.8/m
えんてぃ#ENTPz
Blitzcrank · Support
3 / 5 / 13
55.2% KP
8,481
9.5% share
8,072g
17 CS · 0.6/m
Red side
Defeatstrawberry skies#Nahz
Yone · Top
2 / 6 / 2
21.1% KP
19,383
21.4% share
11,292g
264 CS · 9.1/m
Robellion#NA1
Viego · Jungle
8 / 7 / 6
73.7% KP
22,208
24.5% share
12,038g
167 CS · 5.7/m
Hct#NA1
Smolder · Mid
3 / 5 / 6
47.4% KP
19,697
21.7% share
11,305g
214 CS · 7.4/m
Ivans0404#LUXSZ
Lux · ADC
6 / 4 / 6
63.2% KP
22,481
24.8% share
13,335g
233 CS · 8/m
virgin princess#meow
Nami · Support
0 / 7 / 12
63.2% KP
6,967
7.7% share
7,149g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
