Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Warwick
Defeat
Ranked Solo/Duo · 677 days ago
13 / 11 / 13
K / D / A
76.5%
Kill participation
837.3
Damage / min
14,739g
414 gold / min
36
12 placed · 3 cleared
190
5.3 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCorazón#LAN1
Vladimir · Top
8 / 8 / 12
39.2% KP
45,078
26.7% share
15,025g
226 CS · 6.3/m
flowers#eve
Evelynn · Jungle
14 / 2 / 15
56.9% KP
48,024
28.4% share
17,185g
224 CS · 6.3/m
AbhiADC#NEPAL
Yasuo · Mid
7 / 12 / 11
35.3% KP
29,998
17.7% share
14,978g
216 CS · 6.1/m
EXPEDITIOUS#3880
Draven · ADC
11 / 9 / 6
33.3% KP
28,095
16.6% share
17,640g
243 CS · 6.8/m
bin smoke weeds#NA1
Pyke · Support
11 / 4 / 20
60.8% KP
17,921
10.6% share
13,512g
55 CS · 1.5/m
Red side
DefeatAugust Xais#NA1
Darius · Top
7 / 12 / 10
50% KP
31,307
23.6% share
11,795g
190 CS · 5.3/m
えんてぃ#ENTPz
Warwick · Jungle
13 / 11 / 13
76.5% KP
29,809
22.4% share
14,739g
190 CS · 5.3/m
sobi#NA1
Orianna · Mid
7 / 8 / 18
73.5% KP
37,094
27.9% share
14,927g
251 CS · 7.1/m
pjeujdo#NA1
Ashe · ADC
5 / 10 / 13
52.9% KP
23,857
17.9% share
12,488g
231 CS · 6.5/m
Spartan#cosmo
Rakan · Support
2 / 10 / 21
67.6% KP
10,849
8.2% share
8,801g
47 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
