Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Senna
Defeat
Ranked Solo/Duo · 677 days ago
2 / 13 / 15
K / D / A
45.9%
Kill participation
512.6
Damage / min
11,000g
310.3 gold / min
95
47 placed · 11 cleared
54
1.5 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
6
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWarriorOfCHRIST#NA1
Yorick · Top
4 / 10 / 10
25% KP
28,859
15.5% share
13,494g
239 CS · 6.7/m
Lose 2 Improve#NA1
Lee Sin · Jungle
24 / 9 / 8
57.1% KP
51,443
27.7% share
18,836g
228 CS · 6.4/m
Baby Houdini#NA1
Hwei · Mid
10 / 4 / 17
48.2% KP
36,654
19.7% share
16,032g
242 CS · 6.8/m
Leaden#0417
Caitlyn · ADC
11 / 6 / 14
44.6% KP
38,789
20.9% share
16,903g
224 CS · 6.3/m
ONU Tango#NA1
Lux · Support
7 / 8 / 26
58.9% KP
30,177
16.2% share
13,344g
43 CS · 1.2/m
Red side
DefeatGoodluckinesport#1234
Sion · Top
13 / 12 / 4
45.9% KP
38,131
29.9% share
17,815g
268 CS · 7.6/m
my meta#Gamer
Ekko · Jungle
4 / 9 / 9
35.1% KP
15,886
12.4% share
13,710g
234 CS · 6.6/m
s1mple2003#0408
Aurora · Mid
13 / 7 / 5
48.6% KP
33,618
26.3% share
17,166g
264 CS · 7.4/m
catnip#CN1
Draven · ADC
5 / 15 / 3
21.6% KP
21,803
17.1% share
14,131g
230 CS · 6.5/m
えんてぃ#ENTPz
Senna · Support
2 / 13 / 15
45.9% KP
18,172
14.2% share
11,000g
54 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
