Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Warwick
Defeat
Ranked Solo/Duo · 677 days ago
4 / 13 / 12
K / D / A
64%
Kill participation
643.9
Damage / min
10,078g
363.8 gold / min
17
7 placed · 2 cleared
147
5.3 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryenrutcoN#NA1
Nocturne · Top
6 / 5 / 10
41% KP
21,575
15.1% share
11,538g
176 CS · 6.4/m
Ashu Primu#KING
Kayn · Jungle
16 / 5 / 7
59% KP
30,212
21.2% share
14,883g
160 CS · 5.8/m
poor and brown#india
Nami · Support
1 / 5 / 23
61.5% KP
12,275
8.6% share
8,323g
21 CS · 0.8/m
SoftReps#Reps
Ezreal · ADC
7 / 6 / 12
48.7% KP
34,185
23.9% share
13,058g
188 CS · 6.8/m
More Solo#DT1
Viktor · Mid
9 / 4 / 14
59% KP
44,521
31.2% share
13,563g
191 CS · 6.9/m
Red side
DefeatTarnished#anger
K'Sante · Top
5 / 5 / 8
52% KP
14,748
15.1% share
10,841g
177 CS · 6.4/m
えんてぃ#ENTPz
Warwick · Jungle
4 / 13 / 12
64% KP
17,837
18.2% share
10,078g
147 CS · 5.3/m
BIG STANKY BALLS#6969
Aurelion Sol · Mid
7 / 9 / 5
48% KP
26,444
27% share
11,038g
187 CS · 6.8/m
Tazar#4942
Zeri · ADC
7 / 7 / 6
52% KP
28,340
28.9% share
11,646g
215 CS · 7.8/m
ShepGG#NA1
Rell · Support
2 / 5 / 14
64% KP
10,570
10.8% share
7,648g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
