Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Leona
Victory
Ranked Solo/Duo · 677 days ago
2 / 7 / 30
K / D / A
54.2%
Kill participation
462.2
Damage / min
11,271g
288.9 gold / min
130
60 placed · 12 cleared
31
0.8 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTarnished#anger
K'Sante · Top
5 / 10 / 9
23.7% KP
20,833
12.1% share
12,300g
175 CS · 4.5/m
Somnus#coys
Jarvan IV · Jungle
14 / 5 / 25
66.1% KP
32,000
18.6% share
17,310g
205 CS · 5.3/m
Sheep village#NA1
Galio · Mid
13 / 9 / 13
44.1% KP
34,835
20.2% share
15,489g
210 CS · 5.4/m
Puppitteer#NA1
Jinx · ADC
25 / 5 / 15
67.8% KP
66,514
38.6% share
22,919g
332 CS · 8.5/m
えんてぃ#ENTPz
Leona · Support
2 / 7 / 30
54.2% KP
18,033
10.5% share
11,271g
31 CS · 0.8/m
Red side
Defeatconquere#win
Smolder · Top
10 / 10 / 5
41.7% KP
51,259
25.6% share
15,320g
252 CS · 6.5/m
my meta#Gamer
Ekko · Jungle
12 / 12 / 13
69.4% KP
33,056
16.5% share
16,425g
213 CS · 5.5/m
blackhum0r#9199
Viktor · Mid
6 / 8 / 18
66.7% KP
62,099
31% share
18,194g
325 CS · 8.3/m
Bad ADC Player#NA1
Kog'Maw · ADC
4 / 15 / 17
58.3% KP
44,180
22.1% share
13,327g
176 CS · 4.5/m
hi im sho#NA1
Thresh · Support
4 / 14 / 24
77.8% KP
9,697
4.8% share
10,918g
28 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
