Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Defeat
Ranked Solo/Duo · 677 days ago
0 / 11 / 17
K / D / A
65.4%
Kill participation
351.8
Damage / min
7,518g
236.2 gold / min
99
61 placed · 6 cleared
25
0.8 CS / min
Objective control
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMochaFish#NA1
Aatrox · Top
4 / 7 / 18
47.8% KP
23,777
18.2% share
12,047g
164 CS · 5.2/m
望春風#0124
Lee Sin · Jungle
21 / 5 / 13
73.9% KP
31,823
24.4% share
17,637g
195 CS · 6.1/m
Heist#1101
Orianna · Mid
10 / 6 / 20
65.2% KP
34,659
26.6% share
14,590g
223 CS · 7/m
the throngler#BILLY
Miss Fortune · ADC
11 / 6 / 12
50% KP
27,124
20.8% share
14,712g
227 CS · 7.1/m
shou#bee
Seraphine · Support
0 / 2 / 36
78.3% KP
13,133
10.1% share
10,173g
33 CS · 1/m
Red side
DefeatWarren G#SMOKE
Yone · Top
3 / 8 / 6
34.6% KP
20,263
17.8% share
11,833g
213 CS · 6.7/m
ĐạiCaaBố#512
Viego · Jungle
3 / 9 / 11
53.8% KP
14,971
13.2% share
11,417g
190 CS · 6/m
Poison#Dmg
Cassiopeia · Mid
10 / 7 / 9
73.1% KP
33,411
29.4% share
14,277g
185 CS · 5.8/m
Prefexx#NA1
Kai'Sa · ADC
10 / 11 / 6
61.5% KP
33,770
29.7% share
15,692g
254 CS · 8/m
えんてぃ#ENTPz
Blitzcrank · Support
0 / 11 / 17
65.4% KP
11,198
9.9% share
7,518g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
