Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 675 days ago
2 / 13 / 20
K / D / A
64.7%
Kill participation
372.1
Damage / min
8,265g
272.5 gold / min
89
52 placed · 11 cleared
32
1.1 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHeavenly Lynx#0209
Maokai · Top
2 / 5 / 14
37.2% KP
16,695
14.1% share
10,166g
170 CS · 5.6/m
Sanctus#NA1
Jarvan IV · Jungle
6 / 4 / 24
69.8% KP
14,741
12.4% share
14,066g
179 CS · 5.9/m
Gem Fetish#NA1
Azir · Mid
2 / 5 / 13
34.9% KP
20,302
17.1% share
11,079g
227 CS · 7.5/m
Bassel#001
Kai'Sa · ADC
20 / 10 / 13
76.7% KP
52,516
44.2% share
19,182g
218 CS · 7.2/m
Blanchguin#NA1
Pyke · Support
13 / 10 / 14
62.8% KP
14,529
12.2% share
11,763g
37 CS · 1.2/m
Red side
DefeatLure#revy
Gangplank · Top
9 / 5 / 12
61.8% KP
31,000
25.3% share
13,643g
216 CS · 7.1/m
DLG Manuch#NA1
Poppy · Jungle
5 / 9 / 14
55.9% KP
12,942
10.6% share
10,163g
142 CS · 4.7/m
Infamous CJ#NA1
Akshan · Mid
9 / 8 / 9
52.9% KP
24,999
20.4% share
13,334g
218 CS · 7.2/m
Platypus#MID
Viktor · ADC
9 / 8 / 19
82.4% KP
42,335
34.5% share
13,512g
196 CS · 6.5/m
えんてぃ#ENTPz
Nautilus · Support
2 / 13 / 20
64.7% KP
11,287
9.2% share
8,265g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
