Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 661 days ago
1 / 10 / 21
K / D / A
64.7%
Kill participation
508.8
Damage / min
8,908g
296.4 gold / min
84
43 placed · 8 cleared
43
1.4 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRuneski#NA12
Dr. Mundo · Top
12 / 3 / 10
46.8% KP
30,678
23.4% share
15,482g
220 CS · 7.3/m
懒羊羊不会玩乐芙兰#CN1
Hecarim · Jungle
17 / 6 / 15
68.1% KP
33,139
25.3% share
17,711g
244 CS · 8.1/m
明妃路#5279
Viktor · Mid
7 / 7 / 16
48.9% KP
22,543
17.2% share
11,996g
166 CS · 5.5/m
Midnight#Neko
Varus · ADC
10 / 7 / 11
44.7% KP
26,330
20.1% share
15,527g
250 CS · 8.3/m
재 훈#서 폿
Tahm Kench · Support
1 / 11 / 23
51.1% KP
18,495
14.1% share
9,563g
32 CS · 1.1/m
Red side
DefeatTaurus#0501
Yone · Top
5 / 11 / 6
32.4% KP
39,261
25.3% share
10,875g
189 CS · 6.3/m
iwishyouroses#mind
Ekko · Jungle
17 / 9 / 9
76.5% KP
37,555
24.2% share
15,684g
210 CS · 7/m
Ro00kie#NA1
Irelia · Mid
2 / 10 / 5
20.6% KP
16,891
10.9% share
10,409g
227 CS · 7.6/m
OutRushed#ORXD
Jinx · ADC
9 / 7 / 12
61.8% KP
46,189
29.8% share
13,893g
247 CS · 8.2/m
えんてぃ#ENTPz
Renata Glasc · Support
1 / 10 / 21
64.7% KP
15,289
9.9% share
8,908g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
