Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 660 days ago
0 / 12 / 17
K / D / A
63%
Kill participation
423.3
Damage / min
7,231g
240.2 gold / min
81
46 placed · 9 cleared
35
1.2 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKy1111#NA1
Sion · Top
5 / 8 / 7
44.4% KP
29,394
28.7% share
11,766g
211 CS · 7/m
synthetic sorrow#333
Wukong · Jungle
13 / 3 / 5
66.7% KP
23,754
23.2% share
15,392g
211 CS · 7/m
Offzed#NA13
Qiyana · Mid
2 / 10 / 7
33.3% KP
13,847
13.5% share
9,247g
176 CS · 5.8/m
Turman#NA1
Jinx · ADC
7 / 8 / 7
51.9% KP
22,806
22.2% share
11,509g
220 CS · 7.3/m
えんてぃ#ENTPz
Nautilus · Support
0 / 12 / 17
63% KP
12,740
12.4% share
7,231g
35 CS · 1.2/m
Red side
VictoryOphirr#NA1
Cho'Gath · Top
10 / 9 / 2
29.3% KP
32,447
26% share
12,950g
217 CS · 7.2/m
Zero#Dust
Ivern · Jungle
3 / 2 / 22
61% KP
8,957
7.2% share
10,677g
138 CS · 4.6/m
For the emperor#Will
Yasuo · Mid
6 / 3 / 14
48.8% KP
28,456
22.8% share
16,202g
215 CS · 7.1/m
chovies#NA1
Kai'Sa · ADC
12 / 4 / 11
56.1% KP
38,724
31% share
14,634g
219 CS · 7.3/m
colorless#tsuk
Pyke · Support
10 / 9 / 15
61% KP
16,153
12.9% share
11,058g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
