Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 651 days ago
0 / 2 / 17
K / D / A
47.2%
Kill participation
286.9
Damage / min
7,409g
303 gold / min
72
35 placed · 8 cleared
33
1.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatiqweiuy7u8wqe61#12345
Nidalee · Top
4 / 6 / 2
37.5% KP
8,675
15.9% share
9,513g
145 CS · 5.9/m
WarriorOfCHRIST#NA1
Bel'Veth · Jungle
3 / 12 / 3
37.5% KP
12,447
22.8% share
8,555g
144 CS · 5.9/m
Kyuki#NA1
Pantheon · Mid
7 / 7 / 4
68.8% KP
18,002
33% share
11,385g
150 CS · 6.1/m
Katon#uhhhh
Veigar · ADC
2 / 5 / 6
50% KP
11,995
22% share
8,547g
173 CS · 7.1/m
sadkitty#tiddy
Nami · Support
0 / 6 / 6
37.5% KP
3,363
6.2% share
5,326g
21 CS · 0.9/m
Red side
VictoryKEKW#borf
Gangplank · Top
12 / 5 / 7
52.8% KP
23,258
29.3% share
14,593g
173 CS · 7.1/m
Khadgar#NA7
Graves · Jungle
7 / 3 / 9
44.4% KP
17,633
22.2% share
12,823g
225 CS · 9.2/m
Bertsicle#Freak
Fizz · Mid
7 / 1 / 6
36.1% KP
11,250
14.1% share
12,013g
174 CS · 7.1/m
Nocturnal#Jesus
Varus · ADC
10 / 5 / 3
36.1% KP
20,356
25.6% share
12,127g
174 CS · 7.1/m
えんてぃ#ENTPz
Blitzcrank · Support
0 / 2 / 17
47.2% KP
7,015
8.8% share
7,409g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
