Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Blitzcrank
Victory
Ranked Solo/Duo · 650 days ago
1 / 7 / 26
K / D / A
64.3%
Kill participation
418.2
Damage / min
8,880g
318.7 gold / min
81
49 placed · 4 cleared
28
1 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKirby Iover#NA1
Camille · Top
11 / 2 / 6
40.5% KP
22,451
19.4% share
15,566g
212 CS · 7.6/m
bao yi#Blue
Elise · Jungle
11 / 5 / 15
61.9% KP
28,919
25% share
13,895g
165 CS · 5.9/m
Emalshat#NA1
Viktor · Mid
10 / 5 / 11
50% KP
25,422
22% share
11,851g
168 CS · 6/m
DRAVEN HYPE#5079
Draven · ADC
9 / 10 / 10
45.2% KP
27,290
23.6% share
14,639g
211 CS · 7.6/m
えんてぃ#ENTPz
Blitzcrank · Support
1 / 7 / 26
64.3% KP
11,655
10.1% share
8,880g
28 CS · 1/m
Red side
DefeatDregonaut#TMRW
Jayce · Top
2 / 7 / 9
37.9% KP
21,484
25% share
9,167g
180 CS · 6.5/m
VoYoX#ggg
Lee Sin · Jungle
10 / 12 / 7
58.6% KP
19,828
23.1% share
12,838g
184 CS · 6.6/m
Limerencé#NA1
Akali · Mid
7 / 7 / 2
31% KP
14,199
16.6% share
11,758g
193 CS · 6.9/m
Double P#PCTTJ
Jinx · ADC
6 / 8 / 11
58.6% KP
19,817
23.1% share
10,781g
168 CS · 6/m
purpleunicorns88#NA1
Nautilus · Support
4 / 8 / 16
69% KP
10,460
12.2% share
8,140g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
