Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 650 days ago
4 / 3 / 30
K / D / A
85%
Kill participation
499.1
Damage / min
8,553g
333.5 gold / min
74
40 placed · 7 cleared
25
1 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblueberry ainsel#FOOLS
Tahm Kench · Top
2 / 5 / 7
36% KP
17,430
17.8% share
9,126g
143 CS · 5.6/m
了了晴山见#纷纷宿雾空
Xin Zhao · Jungle
5 / 6 / 10
60% KP
17,868
18.2% share
9,532g
152 CS · 5.9/m
YYYYYY#yao
Lissandra · Mid
6 / 7 / 8
56% KP
22,700
23.2% share
10,889g
173 CS · 6.7/m
vetements#lhl
Ezreal · ADC
6 / 11 / 9
60% KP
25,259
25.8% share
10,099g
148 CS · 5.8/m
PlzDontShootMe#11111
Camille · Support
6 / 11 / 10
64% KP
14,697
15% share
7,558g
32 CS · 1.2/m
Red side
VictoryShysept#7777
Cho'Gath · Top
2 / 7 / 10
30% KP
13,467
11.2% share
8,346g
134 CS · 5.2/m
Quantam Fury#NA1
Kayn · Jungle
8 / 9 / 13
52.5% KP
19,923
16.6% share
12,120g
158 CS · 6.2/m
Kimskatsu#클로버
Ahri · Mid
10 / 2 / 20
75% KP
39,064
32.6% share
12,523g
190 CS · 7.4/m
김채민#7947
Jinx · ADC
16 / 4 / 16
80% KP
34,550
28.8% share
13,788g
180 CS · 7/m
えんてぃ#ENTPz
Rell · Support
4 / 3 / 30
85% KP
12,803
10.7% share
8,553g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
