Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Rell
Victory
Ranked Solo/Duo · 650 days ago
1 / 7 / 20
K / D / A
60%
Kill participation
321.5
Damage / min
10,160g
253.5 gold / min
143
70 placed · 13 cleared
29
0.7 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMatthew Shabo#Jesus
Yasuo · Top
1 / 8 / 4
16.7% KP
27,680
18.8% share
12,861g
293 CS · 7.3/m
CanLoveAda#Auto
Wukong · Jungle
8 / 6 / 10
60% KP
22,737
15.4% share
15,599g
211 CS · 5.3/m
Introoder#NA1
Sylas · Mid
11 / 7 / 7
60% KP
40,239
27.3% share
17,039g
285 CS · 7.1/m
Spartan#cosmo
Brand · ADC
10 / 8 / 8
60% KP
46,545
31.5% share
17,056g
305 CS · 7.6/m
Yukimiya#2002
Nami · Support
0 / 6 / 24
80% KP
10,387
7% share
10,030g
37 CS · 0.9/m
Red side
VictoryCLG Ravey#NA1
Kled · Top
10 / 6 / 11
60% KP
35,962
25.5% share
18,555g
301 CS · 7.5/m
HungWhiteRipped#bwc
Lee Sin · Jungle
14 / 3 / 9
65.7% KP
32,560
23.1% share
19,324g
286 CS · 7.1/m
engy#1v9
Kennen · Mid
5 / 8 / 13
51.4% KP
30,762
21.9% share
16,205g
257 CS · 6.4/m
Bassel#001
Jinx · ADC
5 / 6 / 11
45.7% KP
28,599
20.3% share
18,756g
385 CS · 9.6/m
えんてぃ#ENTPz
Rell · Support
1 / 7 / 20
60% KP
12,885
9.2% share
10,160g
29 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
