Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Defeat
Ranked Solo/Duo · 648 days ago
3 / 11 / 12
K / D / A
65.2%
Kill participation
339.8
Damage / min
7,116g
290.1 gold / min
45
24 placed · 2 cleared
36
1.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDevost#4571
Jayce · Top
8 / 8 / 9
73.9% KP
28,638
33.8% share
10,935g
138 CS · 5.6/m
FZ3R0#NA1
Lee Sin · Jungle
3 / 8 / 8
47.8% KP
10,446
12.3% share
8,369g
106 CS · 4.3/m
0718#GALA8
Ahri · Mid
3 / 9 / 14
73.9% KP
18,378
21.7% share
7,613g
111 CS · 4.5/m
nextlifefast#NA3
Jinx · ADC
6 / 7 / 9
65.2% KP
19,006
22.4% share
10,985g
202 CS · 8.2/m
えんてぃ#ENTPz
Nautilus · Support
3 / 11 / 12
65.2% KP
8,336
9.8% share
7,116g
36 CS · 1.5/m
Red side
Victoryroaming rammus#NA1
Maokai · Top
2 / 6 / 9
25.6% KP
13,515
13.7% share
7,842g
115 CS · 4.7/m
contractz#tupo
Graves · Jungle
19 / 1 / 8
62.8% KP
25,373
25.8% share
15,591g
230 CS · 9.4/m
Palafoxy#CHOMP
Aurora · Mid
14 / 4 / 6
46.5% KP
34,187
34.7% share
13,463g
190 CS · 7.7/m
Dual#90210
Lucian · ADC
6 / 7 / 10
37.2% KP
18,397
18.7% share
10,820g
168 CS · 6.8/m
Spunom#NA1
Braum · Support
2 / 6 / 23
58.1% KP
6,922
7% share
7,968g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
