Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Victory
Ranked Solo/Duo · 647 days ago
1 / 3 / 20
K / D / A
61.8%
Kill participation
221.4
Damage / min
11,745g
279.9 gold / min
120
71 placed · 10 cleared
56
1.3 CS / min
Objective control
5
Dragons
3
Baron
7
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBorntobegod#God
Tahm Kench · Top
8 / 8 / 11
55.9% KP
41,969
24.9% share
17,304g
259 CS · 6.2/m
blue kayn#NA1
Briar · Jungle
6 / 11 / 8
41.2% KP
27,332
16.2% share
15,229g
196 CS · 4.7/m
Shore Side Shady#NA1
Veigar · Mid
11 / 6 / 6
50% KP
49,879
29.5% share
19,072g
321 CS · 7.6/m
THOMAS PICK JHIN#CUBBY
Kalista · ADC
8 / 5 / 12
58.8% KP
40,341
23.9% share
19,687g
333 CS · 7.9/m
えんてぃ#ENTPz
Renata Glasc · Support
1 / 3 / 20
61.8% KP
9,290
5.5% share
11,745g
56 CS · 1.3/m
Red side
DefeatEddie#K1NG
Sett · Top
6 / 8 / 8
42.4% KP
42,037
23.8% share
16,793g
291 CS · 6.9/m
Xed#ANZ
Graves · Jungle
8 / 9 / 13
63.6% KP
34,936
19.8% share
17,969g
318 CS · 7.6/m
Apex Vongola fam#NA1
Taliyah · Mid
6 / 12 / 13
57.6% KP
30,550
17.3% share
14,737g
205 CS · 4.9/m
eyerereye#NA1
Lucian · ADC
11 / 3 / 10
63.6% KP
57,224
32.4% share
18,118g
328 CS · 7.8/m
愿你被世界温柔以待#不受伤害
Yuumi · Support
2 / 2 / 22
72.7% KP
11,629
6.6% share
10,721g
22 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
