Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Summoner's Rift · 647 days ago
5 / 1 / 4
K / D / A
31%
Kill participation
885.5
Damage / min
13,004g
577.1 gold / min
15
4 placed · 1 cleared
198
8.8 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPeter the Hammer#NA1
Sion · Top
4 / 6 / 0
66.7% KP
12,587
27.9% share
11,499g
145 CS · 6.4/m
DefinitelyNotMax#fent
Nasus · Jungle
2 / 4 / 1
50% KP
10,641
23.5% share
12,811g
148 CS · 6.6/m
BIGwoody#NA1
Aurora · Mid
0 / 10 / 0
0% KP
6,922
15.3% share
10,255g
102 CS · 4.5/m
MusicDisco#1234
Smolder · ADC
0 / 4 / 2
33.3% KP
11,625
25.7% share
12,123g
205 CS · 9.1/m
MusicHer0#9946
Nami · Support
0 / 5 / 1
16.7% KP
3,415
7.6% share
10,779g
25 CS · 1.1/m
Red side
Victorymeowmur#NA1
Sion · Top
3 / 3 / 5
27.6% KP
24,262
23.9% share
13,919g
180 CS · 8/m
えんてぃ#ENTPz
Karthus · Jungle
5 / 1 / 4
31% KP
19,954
19.6% share
13,004g
198 CS · 8.8/m
Mike Bot#Riven
Qiyana · Mid
8 / 1 / 1
31% KP
20,523
20.2% share
12,856g
189 CS · 8.4/m
VMannyV#NA1
Caitlyn · ADC
13 / 1 / 1
48.3% KP
27,753
27.3% share
14,999g
178 CS · 7.9/m
Eldritch Maho#7348
Yuumi · Support
0 / 0 / 16
55.2% KP
9,219
9.1% share
11,929g
13 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
