Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Victory
Ranked Solo/Duo · 647 days ago
5 / 6 / 21
K / D / A
78.8%
Kill participation
393.1
Damage / min
10,585g
339.6 gold / min
101
43 placed · 6 cleared
26
0.8 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKaiscar#sadge
Kennen · Top
3 / 10 / 9
36.4% KP
19,663
15.7% share
10,177g
161 CS · 5.2/m
Touch The Box#NA1
Shaco · Jungle
6 / 7 / 11
51.5% KP
17,614
14% share
13,249g
201 CS · 6.4/m
Peento#TAT
LeBlanc · Mid
10 / 3 / 9
57.6% KP
27,970
22.3% share
13,195g
196 CS · 6.3/m
JoeyJoJoJoey#Joey
Vayne · ADC
9 / 8 / 13
66.7% KP
47,968
38.2% share
15,017g
220 CS · 7.1/m
えんてぃ#ENTPz
Lulu · Support
5 / 6 / 21
78.8% KP
12,253
9.8% share
10,585g
26 CS · 0.8/m
Red side
DefeatSparky#Irel
Irelia · Top
11 / 8 / 7
52.9% KP
21,921
25.9% share
14,875g
253 CS · 8.1/m
HaTeXChrOniCle#crack
Warwick · Jungle
12 / 10 / 7
55.9% KP
17,215
20.3% share
14,868g
211 CS · 6.8/m
Satawa#NA1
Sylas · Mid
5 / 7 / 11
47.1% KP
21,718
25.6% share
11,293g
171 CS · 5.5/m
ShepGG#NA1
Hwei · ADC
4 / 5 / 11
44.1% KP
14,179
16.7% share
11,085g
172 CS · 5.5/m
StrikeeeLoL#Sup
Janna · Support
2 / 3 / 16
52.9% KP
9,664
11.4% share
9,019g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
