Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Alistar
Defeat
Ranked Solo/Duo · 647 days ago
0 / 4 / 12
K / D / A
70.6%
Kill participation
211.5
Damage / min
4,738g
230.2 gold / min
34
26 placed · 1 cleared
26
1.3 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCX FY TOP#NA1
Maokai · Top
2 / 8 / 6
47.1% KP
8,421
14.4% share
6,042g
97 CS · 4.7/m
바텀갱좀요#팀차이
Graves · Jungle
3 / 9 / 9
70.6% KP
11,041
18.9% share
8,817g
118 CS · 5.7/m
준 이#0617
Viktor · Mid
6 / 8 / 8
82.4% KP
20,669
35.3% share
8,288g
134 CS · 6.5/m
iMiss#T469
Smolder · ADC
6 / 5 / 5
64.7% KP
14,022
24% share
7,405g
106 CS · 5.1/m
えんてぃ#ENTPz
Alistar · Support
0 / 4 / 12
70.6% KP
4,353
7.4% share
4,738g
26 CS · 1.3/m
Red side
VictoryLove on top#NA1
Jayce · Top
7 / 3 / 4
32.4% KP
19,064
21.6% share
10,999g
164 CS · 8/m
Badf1#NA2
Amumu · Jungle
3 / 4 / 10
38.2% KP
14,804
16.8% share
7,731g
116 CS · 5.6/m
NRE HEARTBREAKER#NRE
Viego · Mid
12 / 4 / 6
52.9% KP
19,330
21.9% share
11,158g
108 CS · 5.2/m
JablOwen#NA1
Jinx · ADC
11 / 2 / 10
61.8% KP
28,760
32.6% share
11,704g
178 CS · 8.6/m
IVE Ahn Yujin#NA1
Braum · Support
1 / 4 / 15
47.1% KP
6,398
7.2% share
6,254g
17 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
